Groups are challenged to turn over their tarp without touching the ground.
Magic carpet ride team building activity.
The objective in the minute to win it games is to complete the various games as laid out in the blueprints within 60 seconds.
Typical presentation storyline or metaphor your group is on a magic carpet ride high above the fields of the surrounding countryside.
Comprehensive information on purpose of the game how to set it up and the safety measures necessary during the course of the team activity.
Start with a large tarp and see how many times the group can fold it in half and all be on it.
Instruct the group to stand on the carpet tarp sheet.
If you are using paper if anyone breaks any of the rules you can ask them to step off of the carpet cut a piece of it off to make it smaller and then have them restart.
The smaller the magic carpet the more challenging the activity will be.
Magic carpet should be approximately 4 feet by 5 feet.
The team building activity comes in an easy to use storage bag and includes the following.
The entire group must be on the tarp completely.
Ask the group to stand on an 8 x8 ûïmagic carpet û tarp or blanket.
Magic carpet this high quality durable industrial plastic cloth makes the perfect magic carpet.
The challenge to turn the magic carpet over without touching the ground surrounding the magic carpet.
The minute to win it games are great fun for parties social and corporate events as well as team building and youth activities.
Bull rings 3 d bull rings goin fishin tool.
From point a to point b.
As time goes by the pressure mounts.
Magic carpet ride minute to win it game originated from the minute to win it television game show.
Tell them that they have risen 100 feet in the air and are ready to go.
This activity certainly helps groups learn to work together.
Once everyone is settled advise the group that they are going on a magic carpet ride.
Once everyone is settled tell the group they are going on a magic carpet ride and have just risen 100 feet into the air but unfortunately the directions to steer and land are on the other side of the carpet.
Tell the group they must flip the carpet over while standing on it.